Hero Siege White Mage - Skill Point Allocation and Variants
A White Mage build combining Zealot spell power with Divine Being utility. Exact point allocation, the resistance variant, and which stats to prioritise.
White Mage is a spell class whose most-documented build deliberately spans both trees rather than committing to one: Zealot for spell power, Divine Being for utility. The result keeps four spells cycling permanently during map clears.
How do you allocate White Mage skill points?
The allocation from SlashingCreeps’ White Mage build:
| Skill | Points | Role |
|---|---|---|
| Restless Spirit | 20 | Main damage |
| Heavenly Fire | 20 | Applies a debuff to enemies |
| Burst of Light | 20 | Damage, and applies Heavenly Fire |
| Chain Lightning | remainder | Lightning damage on all healing-zone ticks |
| Mana Orb | 1 | Mana regeneration and damage |
One point each is then spent to unlock the above through Curse, Dark Magic, Fanaticism Aura, Soul Spurn, Martyr, Benediction, Absorb Shield, Heal Boost and Flash Heal.
The frame below shows the scale of Mana Orb’s on-screen effect during a dense clear; it does not imply that the one-point skill supplies most of the build’s damage.
Is there a tankier White Mage variant?
Yes, and it is a direct trade rather than a refinement. The same guide offers a variant with more resistance but less clear:
Remove all points from Heavenly Fire and Burst of Light to max Soul Spurn and Chain Lightning.
Take it if you are dying to damage you cannot avoid; keep the standard allocation if you are clearing comfortably.
Which stats should a White Mage prioritise?
The guide’s progression is full Stamina first, then Critical Damage in the late game. That ordering matters: stacking critical damage early, before you have the survivability to stay alive long enough to use it, is the common mistake.
Is White Mage good in Season 10?
Mixed, and the tier list splits on which archetype you run:
- Restless Spirits — B at endgame.
- Chain Lightning does not appear as its own entry; Charged Bolt sits at B endgame.
- Mana Orb — E for leveling, B at endgame.
None of the White Mage archetypes reach S on the Season 10 list. It is a functional class rather than a league-starter pick by that ranking.
A caveat on this build’s version
The source guide is labelled Season 11 while every official source — the game’s own site and its Steam listing, both dated 21 August 2026 — says Season 10 is current, and another community source refers to Season 11 as future content. Treat the specific point counts as needing in-game confirmation rather than as current-season fact.
The reviewed catalog preserves both a Mana Stack Orb White Mage build and a tank White Mage variant. Both are Season 9 snapshots, so use the Season 10 tier list for current placement and the leveling guide before applying their endgame priorities to a new character.
Next step
Confirm the skill names above still match your in-game tree before spending points, then decide between the standard and resistance allocations based on whether your problem is clear speed or staying alive.
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