Hero Siege Tank White Mage Build - Season 9
A sourced Season 9 White Mage guide to Tank White Mage, with equipment variants, skill priorities, gameplay notes and creator attribution.
Build dossier
Tank White Mage
White Mage
- Season 9
- Arcane
- Caster · All-Rounder
- Expert
Source build variants
- Level 100 01Main Build
30 linked items · 400 ENE
Attribute plan
Main Build
400 ENE
Level 100
What feels good
- Optimal build for all game content.
What to watch
- hlvl too high to stay at the ideal point
For broader mechanics and progression context, read the White Mage class guide before choosing a source build snapshot.
How should you use this source snapshot?
This is clearly labeled historical-season material. Use it to understand the documented route, mechanics and equipment relationships, then verify every balance-sensitive number and recommendation against the current game before investing resources.
What does this source build cover?
Very tanky, balanced and fun build, life stack, customize to your needs!
Itens showcase: https://youtu.be/mTpmh6NEQWs Pros: It's a very tanky build. Lifestack (since the mana orb has a lot of damage in this league). Easy to itemize, but the idea is to show the endgame of the build. Works with low level LVL, needs 31-35 depending on the pathing you want.
Cons: too much hlvl to be effective in the right way.
How is this build divided into variants?
| Variant | Level | Attributes | Linked items |
|---|---|---|---|
| Main Build Active source variant | 100 | 400 ENE | 30 |
Which skill priorities does the source give?
Remember when using the Mana Orb, you need to use two skills together to maximize damage output.
Shadow Bolt = it has 300% Arcane Break, and it will greatly increase your DPS.
Mana Orb = the skill duration is very interesting for this point in the game, so it will be very easy to complete any content in the game.
Be careful in Architect of Ruin (New Uber), as the thunderbolts deal 140k damage / and the falling floor is an instant kill.
I'll leave my skill bar here to help if you have any questions about how to use it.
https://prnt.sc/q3LHuU1yhmqW
How does the source recommend playing it?
This build hits much less compared to energy-focused builds! Keep that in mind (currently I should be getting around 120-150 B single target damage). Since my goal is just to complete all the content and have fun, this is more than necessary. If you prefer a build with more damage, I would recommend checking the class discussion!
Specifically, the following items have extra sockets:
Steve's Wand, Celestials Authority, Girdle of Eternal Wall, Chaoswalkers, Ritual Pendant
The best affix options here would be "Life per Level" since we don't need damage. If you can get lines of "Damage Taken Reduced," they are acceptable. "Physical and Magical Reduction," if I'm not mistaken, is 2-8%, Well, it will depend a lot on what comes in the roll.
Potions can be adjusted according to your farming needs, so don't take them as a rule!
For relics, I kept ES Energy in case I needed a backup for damage, but it wasn't necessary at any point. You can replace it with anything you prefer! Since my gameplay doesn't involve tp, I would use "Cookies & Milk" for more physical and magical damage reduction.
For Incarnation Three, it's important to know that there's currently a node giving much more life than it should, and you can get it before I set up my tree. Adapt it to your needs. The bugged node is "Powerfunneled Lifespan," which is giving much more life than it should, so it's quite valuable even for hardcore players.
You can also use "Mage Guard" to gain more physical and magical reduction, but remember the proc will be more effective while you spam its use on Shadow Bolt! Adapt it to your needs.
If you want to deal more damage, you can grab the orbital nodes at the bottom, but since I never needed to, I didn't bother looking for them.
Wizard's Wrath, I was testing it to see how interesting it is, but it's quite optional; without it, everything works the same way. You can take elemental break or go to any other life node or whatever your build needs.
Mercenary ( It's important that you get an Isarius with the highest possible level of combat orders, since you'll get a lot of health from it. )
Charms = In the Chaos Gemstone, the best roll there follows the same rules as the others: life per level / damage taken reduced. I tried using the Wizard Dice, but it's not rewarding for its use, so I don't recommend it. I tested Voodoo Doll to apply effects when struck; it's interesting, but nothing very surprising. You might need many points involving life replenishment to make it more effective. You can also use a loaded dice with tp if you prefer. And you can replace the Hardener Steel Defender with an Annihilator (also if you prefer). And I reiterate, nothing I did is a rule; it's just a path that can be altered according to your needs!
Oveloaded dice = Mana Orb
The rocket boots are marked for increased movement speed during runs. If you want more XP, opt to use elixirs in your potions. Bags of Unknown Riches, Midas Hands, Arc Sigils, and Arc Walkers can also be good options.
If you choose to use Lucifer's Crown in your build, remember that where I put Jah, Sal, and Mal Rune, you'll need to put All Res to get the extra damage effect of Lucifer's Crown. It's a very interesting 1 damage and can also be used for variation with mana stacks.
Which equipment does each variant use?
Main Build 30 Open equipment snapshot
Variant 1
Main Build
Every visible sprite opens a qualified item record or the relevant slot hub, so no equipment link points to a draft.
- Weapon
Steve's Wand of Fortune satanic set · wand - Helmet
Eternal Death heroic · helmet - Armor
Tayrel's Chestplate angelic - Boots
Chaoswalkers heroic · boots - Gloves
Zealot's Deathbringers satanic set - Belt
Girdle of Eternal War heroic · belt - Shield
Celestial's Authority heroic - Amulet
Ritual Pendant satanic - Ring1
Soulforged Ring heroic - Ring2
Rakhul's Ritual Band heroic · ring - Relic 1
Orb of Chaos relic - Relic 2
Shade of Death relic - Relic 3
Cheese Burger relic - Relic 4
ES Energy relic - Relic 5
Mayo's Old Sock relic - Charm 1
Anubis' Ankh Charm satanic - Charm 2
Chaos Gemstone heroic · charm - Charm 3
Torch of Shadows heroic · charm - Charm 4
Torstein's Anvil heroic - Charm 5
Hello its me, Steve! satanic set - Charm 6
Tiny Planet satanic set - Charm 7
Hardened Steel Defender satanic - Charm 8
Telescope satanic set - Charm 9
Mysterious Monkey Paw satanic set - Charm 10
Overloaded Dice unholy - Charm 11
Soul Collector unholy - Potion 1
Bottle of Radogate satanic - Potion 2
Elixir of Death satanic - Potion 3
Empty Bottle of Vodka satanic - Potion 4
Sarcasters Coffee Mug satanic
What does the source FAQ clarify?
If you have any questions, feel free to tag me in the class discussion @asteroide156. I'll also leave my doc here for the beginning of the league in case you've stumbled upon this class and know how to start with it! https://docs.google.com/document/d/1MZqyLvyRoO3f3UYjihL79EWuTePoMTa9/edit
In socketable slots in incarnation three use jah runes
Related Articles
builds
Hero Siege Age of Scorching Balls Illusionist Build - Season 9
A sourced Season 9 Illusionist guide to Age of Scorching Balls Illusionist, with equipment variants, skill priorities, gameplay notes and creator attribution.
builds
Hero Siege Bard Leveling Build - Season 10
A sourced Season 10 Bard guide to Bard Leveling, with equipment variants, skill priorities, gameplay notes and creator attribution.
builds
Hero Siege Amazon Build - Lightning Route for Season 10
Follow a sourced Season 10 Lightning Amazon route from Noxious Strike through Thunder Fury, with attributes, boss swaps and a gear snapshot.
Was this helpful?
Thanks for the feedback!