Hero Siege Sanrez Physical Marksman Build - Season 10
A sourced Season 10 Marksman guide to Sanrez Physical Marksman, with equipment variants, skill priorities, gameplay notes and creator attribution.
Build dossier
Sanrez Physical Marksman
Marksman
- Season 10
- Physical
- Ranged · All-Rounder
- Beginner
Source build variants
- Level 100 01PHYS
20 linked items · 400 STR
- Level 100 02LEVELING
14 linked items · 400 INT
- Level 100 03D1 VAULT carry
22 linked items · 400 STR
- Level 100 04DAY 2 MANA STACK
22 linked items · 400 STR
Attribute plan
PHYS
400 STR
Level 100
LEVELING
400 INT
Level 100
What feels good
- Easy leveling
- Automomber leveing at 30lvl
- Range DPS
What to watch
- leveling as arcane
- swaping later
- Melee range for bossing
For broader mechanics and progression context, read the Marksman class guide before choosing a source build snapshot.
How should you use this source snapshot?
Treat this as a current-season starting point tied to the source update shown above. Verify balance-sensitive numbers in game after any newer patch, and compare the supplied variants before copying one loadout wholesale.
What does this source build cover?
Arcane leveling then swap to phys and blast
I will by playing Marksman this league and post my equipment daily after swap to phys. USE "PHYS" TAB ON THE TOP LEFT FOR PHYS! Marksman has good leveling even for beginners so there should be no problems For leveling full INT
Phys got nerfed Arrow Nova has less proj for clear and Arrow Rampage got nerfed for bossing Phys full STR You can check my equipment or ask question on my stream https://www.twitch.tv/xsanrez
How is this build divided into variants?
| Variant | Level | Attributes | Linked items |
|---|---|---|---|
| LEVELING | 100 | 400 INT | 14 |
| PHYS Active source variant | 100 | 400 STR | 20 |
| D1 VAULT carry | 100 | 400 STR | 22 |
| DAY 2 MANA STACK | 100 | 400 STR | 22 |
Which skill priorities does the source give?
LEVELING One points in to synergy rest to main skill
PHYS For clear use multishot and vault for movement. For tanky rares use Arrow rampage For bossing use multishot, Arrow rampage and put Cannon turret for extra dmg taken We change only big node in multishot for bossing and we need to stay at the boss so we will shotgunn with that
How does the source recommend playing it?
Have Fun and Lizun Sleepycat
Which equipment does each variant use?
LEVELING 14 Open equipment snapshot
Variant 1
LEVELING
Every visible sprite opens a qualified item record or the relevant slot hub, so no equipment link points to a draft.
- Weapon
Unholy God's Flail satanic · mace - Helmet
Witches Brimmed Hat satanic - Armor
Engineer's Plated Vest satanic set - Boots
Grand Wizard's Silk Shoes satanic - Gloves
Conjurer Mitts satanic - Belt
Engineer's Toolbelt satanic set - Shield
SUOMI FINLAND SUATANA satanic - Amulet
Engineer's Master Pendant satanic set - Ring1
Satanic Eye satanic - Ring2
Satanic Eye satanic - Relic 1
Orb of Chaos relic - Relic 2
Arcane Globe relic - Charm 1
Anubis' Ankh Charm satanic - Charm 2
Engineer's Mini Drone satanic set
PHYS 20 Open equipment snapshot
Variant 2
PHYS
Every visible sprite opens a qualified item record or the relevant slot hub, so no equipment link points to a draft.
- Weapon
Wind's Force satanic · bow - Helmet
Mask of the Beyond satanic - Armor
Cocoon of the Berserker satanic - Boots
Arena Master's Marchers satanic - Gloves
Siege Breakers satanic - Belt
Butcher's Belt satanic set - Amulet
Raven's Claw satanic - Ring1
Archer's Story satanic - Ring2
Elven Grace satanic - Relic 1
Death's Scythe unique - Relic 2
Shiv relic - Relic 3
Skull Axe relic - Relic 4
Shade of Death relic - Charm 1
Anubis' Ankh Charm satanic - Charm 2
Adventurer's Quiver satanic - Charm 3
Tal's Deathskull satanic set - Charm 4
Raider's Torch satanic - Charm 5
Crow's Feather satanic - Charm 6
Hardened Steel Defender satanic - Charm 7
Mark of the Black Knight satanic
D1 VAULT carry 22 Open equipment snapshot
Variant 3
D1 VAULT carry
Every visible sprite opens a qualified item record or the relevant slot hub, so no equipment link points to a draft.
- Weapon
Shadowfury heroic · bow - Helmet
Mask of the Beyond satanic - Armor
Cocoon of the Berserker satanic - Boots
Vagabond's Marchers satanic set - Gloves
Siege Breakers satanic - Belt
Butcher's Belt satanic set - Amulet
Kallik's Fury satanic - Ring1
Archer's Story satanic - Ring2
Demon Eye Ring satanic - Relic 1
Death's Scythe unique - Relic 2
Shiv relic - Relic 3
Skull Axe relic - Relic 4
Shade of Death relic - Charm 1
Anubis' Ankh Charm satanic - Charm 2
Gurag's Heart Charm satanic set - Charm 3
Tal's Deathskull satanic set - Charm 4
Hardened Steel Defender satanic - Charm 5
Crow's Feather satanic - Charm 6
Witches Claw satanic - Charm 7 Crafted Charm Rare
- Charm 8 Crafted Charm Rare
- Charm 9 Crafted Charm Rare
DAY 2 MANA STACK 22 Open equipment snapshot
Variant 4
DAY 2 MANA STACK
Every visible sprite opens a qualified item record or the relevant slot hub, so no equipment link points to a draft.
- Weapon
Glock 22 unholy · gun - Helmet
Mask of the Beyond satanic - Armor
Grand Arch Wizard´s Mantle unholy - Boots
Vagabond's Marchers satanic set - Gloves
Skinwalker's Paw satanic set - Belt
Liquor Holster angelic - Shield
Novice's Tower satanic - Amulet
Raven's Claw satanic - Ring1
Archer's Story satanic - Ring2
Demon Eye Ring satanic - Relic 1
Death's Scythe unique - Relic 2
Shiv relic - Relic 3
Skull Axe relic - Relic 4
Jefre's Subscription relic - Relic 5
Token of Luck relic - Charm 1
Tal's Deathskull satanic set - Charm 2
Anubis' Ankh Charm satanic - Charm 3
Chaos Gemstone heroic · charm - Charm 4
Hardened Steel Defender satanic - Charm 5
Gurag's Heart Charm satanic set - Charm 6
Crow's Feather satanic - Charm 7
Witches Claw satanic
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