Hero Siege Age of Scorching Balls Illusionist Build - Season 9
A sourced Season 9 Illusionist guide to Age of Scorching Balls Illusionist, with equipment variants, skill priorities, gameplay notes and creator attribution.
Build dossier
Age of Scorching Balls Illusionist
Illusionist
- Season 9
- Arcane
- Ranged · All-Rounder
- Intermediate
Source build variants
- Level 100 01Main Build
23 linked items · 400 INT
Attribute plan
Main Build
400 INT
Level 100
What feels good
- Clear speed glory
- Nice single target
- D.D.D.D.Dondonpachi !
What to watch
- Frame rate killer
- Kinda expensive to really shine
For broader mechanics and progression context, read the Illusionist class guide before choosing a source build snapshot.
How should you use this source snapshot?
This is clearly labeled historical-season material. Use it to understand the documented route, mechanics and equipment relationships, then verify every balance-sensitive number and recommendation against the current game before investing resources.
What does this source build cover?
Trying to push the Scorching Magic part of Age Proliferation.
I try to focus on the fireball proc to make Age Proliferation gain clearspeed, damage and fun while destroying the frame rate, budget and hopefully the mobs at the same time.
The build is FAR from being min-maxxed. I'm missing plenty of items, better rolls on the ones i own. I also didn't upgrade any of them as I don't wanna deal with the frustrating RNG nature of this gambling system.
How is this build divided into variants?
| Variant | Level | Attributes | Linked items |
|---|---|---|---|
| Main Build Active source variant | 100 | 400 INT | 23 |
Which skill priorities does the source give?
Not meant to be a levelling build but:
Pick AP at level one and go to 100 with a normal AP build by using the Multiferation sub skill ans swap to scorching magic when you get enough items to make it useful.
How does the source recommend playing it?
Keep Age Proliferation down and TP around !
Which equipment does each variant use?
Main Build 23 Open equipment snapshot
Variant 1
Main Build
Every visible sprite opens a qualified item record or the relevant slot hub, so no equipment link points to a draft.
- Weapon
Spell Eater Heroic · staff - Helmet
Gaze of the Oblivion Heroic · helmet - Armor
Arcanist's Wrath Heroic - Boots
Astral Roamers Heroic · boots - Gloves
Demonfire Accelerators Unholy - Belt
El Patrón's Madness Unholy - Amulet
Pendant of Eternity Heroic - Ring1
Soulforged Ring Heroic - Ring2
The Downfall of Felps Heroic - Relic 1
Orb of Chaos relic - Relic 2
Arcane Globe relic - Relic 3
Cheese Burger relic - Relic 4
The Holy Bible relic - Relic 5
Shade of Death relic - Charm 1
Overloaded Dice Unholy - Charm 2
Chaos Gemstone Heroic · charm - Charm 3
Torstein's Anvil Heroic - Charm 4
Torch of Shadows Heroic · charm - Charm 5
Canopic Jar of Blood Satanic Set - Charm 6
Mysterious Monkey Paw Satanic Set - Charm 7
Zealot's Beads of Destruction Satanic Set - Charm 8
Sundial of Ancient Worlds Satanic Set - Charm 9
Fulgurite Heroic
What does the source FAQ clarify?
Why a mana flask with manafury specced? You can still gain mana from flask but you NEED it to be one that give a portion of the mana instantly.
What about X augment on the chest ? Maybe. I just tried monstrosity to keep the mana low enough to make manahunger comfy enough to use.
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